

#MAC WALTERS LOTS OF SPECULATION FOR EVERYONE MAC#
Before the game’s launch, I had a chance to chat with Mac Walters, the title’s lead writer. Bryson, Firefight Weapons Pack, Leviathan, Mass Effect 3, ME3, Task Force Aurora 27 Mass Effect 3 lead writer Mac Walters talks about the difficulty in writing a branching narrativeīioWare and Electronic Arts released Mass Effect 3 this week. More on Mass Effect 3 Leviathan on the jump Video Games Assistant Hadley, Bioware, Commander Shepard, DLC, Dr. For those going through the game, it’ll be part of the experience. Set before the finale on Earth, the game works off a Legend Save that the game makes before you finish it, said Nick Clifford, BioWare assistant product manager. It’s the title of the upcoming Mass Effect 3 DLC coming this summer on Xbox 360, PlayStation 3 and PC. He said there was “potential elsewhere in the universe.”Īnd it seems that “potential” is called Leviathan. How do you add-on narrative to a game that’s essential finished? A few months back, I asked lead writer Mac Walters about room for another Shepard story and he essentially said that there won’t be anymore but he did leave open a crack. They're someone you meet on one of the planets.The prospect of downloadable content for Mass Effect 3 is a curious one. Different writers can invest in their characters in different ways, so you get this nice differentiation between all the different characters, and that's something that we've stayed true to in this." When asked to tease what relationship he's already leaning toward, Walters said, "One of my favorites from a relationship perspective isn't even a member of the crew, so I'll tell you that much. "A lot of that actually comes because we have large writing teams. We actually want to build some characters who are going to appeal to certain people," said Walters. "One of the things I certainly learned as we saw Mass Effect evolve is not everyone's going to love every character, and you shouldn't try to do that. That is part of another evolution from the earlier games: the romantic options might not all be universally appealing to all players. With romance options varying depending on your character (as Walters previously previewed on Twitter), players will have even more freedom to pair off with whichever character appeals most to them. We're trying to make it as open ended as possible." What I wanted to see in this was more of a, well, somebody might want to hop in the sack right away, somebody might never want to hop in the sack because this is too important - trying to find that more natural way into what a relationship would be like within the constraints of game development. "In the original trilogy, they often were you do a couple conversations with them and then it's getting close to the end, it's time to romance. "As far as the relationships go, we try to make them less formulaic," he said. Did you go for Ashley Williams, or was Liara more up your alley in the original trilogy? Did you prefer Kaidan or Garrus? With Mass Effect: Andromeda introducing a new swath of love interests for the two playable characters, the Ryder twins, Bioware creative director and Mass Effect franchise lead writer Mac Walters talked to IGN about how pursuing relationships has evolved in the latest game. Choices define the Mass Effect gameplay experience, and one of the biggest choices a player can make is who they decide to pursue romantically.
